Critical Hits and Misses


Critical Hits and Misses


These homebrew rules for critical hits and misses are intended for combat only. Critical success and failures for DC checks follow rules as written.

  • When rolling a d20, a roll of 20 is a success and a roll of 1 is a failure.
  • If a player rolls a 20, the player will roll the d20 again to confirm if the roll is critical.
  • If the second roll does not beat the targets AC, then the attack is a standard hit.
  • If the second roll beats the targets AC, then the attack is critical and critical multipliers apply.
  • When the second roll beats the targets AC, the player will then roll the d20 a third time. There is no third roll if the second roll is not a success. A roll of 20 on the third roll is considered an instant kill.
  • If a player rolls a 1, the player will roll the d20 again to confirm if the roll is critical.
  • If the second roll beats the targets AC, the attack misses without consequence.
  • If the second roll does not beat the targets AC, then the attack misses and the DM interprets and applies a critical failure to the attack.
  • There is no instant death option for critical failure rolls; however, critical failures may result in death.

Critical Hits and Misses

Dragons of Autumn robertkety